1.
- Friedman argues that Tuss Schroder played a critical role in Rietveld's design for her house. What role did Schroder play, according to Friedman?
o
She had strong and specific ideas about early childhood, open
space and modern family. That helped to create and shape an elaborate design
that fit the program.
- Based on Friedman's essay, what is the program that defined Rietveld's design? Language Diagram: Make a list of its defining actions/ relationships in one column and their associated spatial qualities, including light, enclosure, threshold & boundaries, intensities of occupation, etc. in a second column.
o
Defining actions/relationships
|
o Spatial
qualities
|
o
Specific features
|
o
Family can be brought together in one open
space
o Wide-ranging
conversations
o Focused
activities could be carried out
o A room
for girls and a boy
|
o Second
floor: Truus’s room, the children’s bedrooms, and a large living and dining
area (one large space that can be partitioned by thin, sliding panels)
o First
floor: studio, library, eat-in kitchen (small and separated by traditional
fixed walls)
|
o Truus
wanted to live in close association with her children – a low shelf along the
wall in the main living area used as a desk where the could do their homework
together
o Exchange
of ideas in the house – open space, freedom of choice – variety of spaces
o
Focus on rituals of daily life – opening and
closing partitions
|
- How did Rietveld's design accomodate this program? In a third column, list specific features of Rietveld's architectural design in relation to specific aspects of the program and its required spatial qualitities.
- How did Rietveld's design create opportunities for events that were unanticipated by the prescribed program?
o
White stripe on the floor was always getting dirty so children
were jumping over it and considered that a play. Practical issues with the
white stripe created an addition to the program that no one thought about
2.
Read or reread Exerpts from Bernard
Tschumi Architecture and Disjunction in
preparation for the workshop and be ready to discuss. Pick a quote from the
excerpt that you find compelling: Post and cite the quote on your blog and
write a paragraph about what it means to you, and how it develops your
understanding of program and its potential for design invention.
“Programs fall into three categories: those
that are indifferent to the spatial sequence, those that reinforce it, and
those that work obliquely or against it”
Spaces initially might have specific implications of what
kind of program can be enacted or might not. So, the program is the only thing
that makes sense of the space. One kind of programs correlate with the
intentions of space and spatial configurations. Program and space reinforce
each other in meaning and action. The second type of programs are independent
from the space, Spatial organization has no impact on what is going on and at the
same time the program doesn’t affect the space. The last group of programs
seems the most unique to me as the space and the program are in collision. The
action inside can absolutely change the intended or usual use of space or
sequence of spaces. Programs give the power to manipulate the space and at the
same time the space can challenge the program. Knowing that one can play with
the convenience of space, whether one wants the user to struggle or not even
mind, be aware or indifferent, be affected of affect the space.
3.
Useful quotes from the movie:
o
Have you ever had a feeling when you don’t know
whether you are awake or asleep
o
He doesn’t like that he is not in control of his
life
Pick a film to help
you define the occupants for your design: For the next phase of this assignment, you will be choosing a
film that will help you to define your occupants and their spatial needs. The
film (or films) will function as the basis for your design's program
development: The filmed bodies of the movies actors, like your own body
motion photographs, will be used to define and analyse the actions and needs of
your project's "occupants." The film itself, will provide a
larger spatial context for understanding the motivations, desires, and spatial
needs of your occupant.
Guidelines: You may choose a film that is fantastical and stretches the spatial imagination or that is realistic and documents real space, you may choose actions that are spectacular or everyday, fairy-tale like or mundane--in some sense you may choose anything, so long as it serves as motivation for your design. Choose a film that can be used to define at least three destinct "scenarios" or activies: that shows bodies "doing" things, that conveys spatial relationships and experience, and that provides opportunity for body movement analysis.
Suggestion: Look for films that offer interesting scenes for spatial analysis; for instance that use camera work creatively, framing bodies in space, invoking spatial dimension, a range of movements, and productive interactions with other bodies in space. Pay attention to use of color, saturation, shadows and light. Notice shifting spatial relationships and shape flow (remember Rudolf Laban's movement analysis). Look for films that invoke tone, mood, desire, social or cultural context, urban landscape. Choose films that show bodies in their spatial relation to the world--e.g. that capture gesture, texture, spatial rhythm, architectural elements such as threshold, scale. Look for films that convey (haptic) spatial experience (think Juhani Pallasmaa)--including acoustic elements like echoing footfalls, or the background rumble of a subway.
Please refer to the list below for possible films to use. In the end, make a choice that provides rich, interesting detail to motivate your design: Pick a film sensitieve to embodied experiences and thick with spatial detail, a film that motivates your design imagination, and inspires your thinking, a film that ultimately suggests the most potential for your design-- defining specific bodies with specific spatial needs to motivate your design.
Guidelines: You may choose a film that is fantastical and stretches the spatial imagination or that is realistic and documents real space, you may choose actions that are spectacular or everyday, fairy-tale like or mundane--in some sense you may choose anything, so long as it serves as motivation for your design. Choose a film that can be used to define at least three destinct "scenarios" or activies: that shows bodies "doing" things, that conveys spatial relationships and experience, and that provides opportunity for body movement analysis.
Suggestion: Look for films that offer interesting scenes for spatial analysis; for instance that use camera work creatively, framing bodies in space, invoking spatial dimension, a range of movements, and productive interactions with other bodies in space. Pay attention to use of color, saturation, shadows and light. Notice shifting spatial relationships and shape flow (remember Rudolf Laban's movement analysis). Look for films that invoke tone, mood, desire, social or cultural context, urban landscape. Choose films that show bodies in their spatial relation to the world--e.g. that capture gesture, texture, spatial rhythm, architectural elements such as threshold, scale. Look for films that convey (haptic) spatial experience (think Juhani Pallasmaa)--including acoustic elements like echoing footfalls, or the background rumble of a subway.
Please refer to the list below for possible films to use. In the end, make a choice that provides rich, interesting detail to motivate your design: Pick a film sensitieve to embodied experiences and thick with spatial detail, a film that motivates your design imagination, and inspires your thinking, a film that ultimately suggests the most potential for your design-- defining specific bodies with specific spatial needs to motivate your design.
·
Select three moments
from your selected film that define actions/activities for occupant #1.
·
To further define the
actions and motivations of occupant #1, find at least three additional
clips that develop our understanding of the
"character"--especially anything that conveys the occupant's embodied
experience of the world. Look for moments that work to define the motivations,
desires, and spatial experience of the "occupant": e.g. scenes
articulating spatial relationships (look for architectural elements such as
threshold, light and shadow, rhythm, texture, scale, urban landscape);
dialogue, imagery, scenery and background, framing, editing, montage, ,
movement and gesture, repetition, music, interactions with others.
Include anything that might work to flesh out the occupant's haptic experience
of the world, or that might otherwise provide inspiration and context for your
design.
Create
your second occupant from the same film, from another film, or based on your
own movement studies in response to Occupant #1. Select scenarios and three
additional film moments as you did for occupant 1. Your choice does not need to
respond to the
"story" of the film or use any plot lines. They might
be totally unrelated--e.g. An international Spy and A Dancer, Someone who
suffers from Vertigo and a mime.
Once You've chosen
your completed the above for occupant #1 and 2, write about each of the
actions. What are they doing, and where are they doing it? Describe their
actions using concrete, evocative adverb verb phrases, as you've done with your
own body motion photographs. Describe their actions in space--articulate
relationships to architectural elements and to other bodies. Describe framing and
any other spatial information in the clips you've chose.
- In writing, sketch out any ideas about the actions, motivations, desires, and spaces that might be ascribed to these characters.
- Map out the associated actions that would construct a day for this character.
- Think about actions that roughly align with morning, mid-day, afternoon, evening, night.
- Create a photo sequence montage or slide show from the "scenarios" of action for each occupant, and include also at least three other photos or filmic elements that further define the spatial needs, desires, and motivations for your occupant. If your scenes include dialogue, write out the dialogue in a separate slide.
- Use these sequences to really extend and expand on your notion of each occupant and to define the qualities of spaces you’d imagine them inhabiting.
- Isolate key words and create a sideshow of photo/text panels comprised of body motion with verb/adverb phrases, and spatial elements with strong adjectives and specific nouns, as well as words conveying spatial relationships
- Create a rough draft of the next language diagram due
- BRING ALL this to our workshop on Monday, and be prepared to work on developing program.
·
Asleep/awake
·
Control/freedom
·
Reality/ illusion
·
Mundane
·
Matrix
·
Code
·
Fight
·
Antigravity
·
Outside the mind
·
Bend reality
·
Savior
·
Spacious, dangerous,
·
Breakable/unbreakable
·
Alternate the physical state of matter
·
Resistance
·
Covered, secret, truth, underlay
·
Repetition
·
Deja vu
·
Mundane life, introduction to matrix, the one,
fight, belief, win, no rules, no boundaries, choice
Occupant 2:
·
Against humans
·
Fake, illusion
·
Machine
·
Control
·
Official
·
Same
·
Change of body
·
No feelings
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